Discover how computers work and learn about computer coding languages. The bright and engaging book guides readers through clear explanations of binary code, simple algorithms and computer language. With real-life examples, readers learn about the development of coding using simple decision-making processes. Looks at programming languages that readers can use themselves, including Scratch and LOGO. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the series: The Science of Computers , Amazing Applications & Perfect Programs , and Computer Networks .
This is Book 2 in the Get Ahead in Computing Series. See all Get Ahead in Computing books here.
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Clive Gifford is a highly experienced journalist and author who has more than 70 books in print for both adults and children. Among his children's titles are Spies (Kingfisher), Refugees (Belitha), and The Kingfisher Soccer Encyclopedia. He has written a number of highly acclaimed titles on the subject of robotics, including How to Be a Robot (OUP) and Insid
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