Excitable - inquisitive - fearless - a bit of a know-it-all.
Eleven-year-old Marrow gets rudely pulled through a small keyhole in a
painting. She finds herself in an oddball forest world of creatures and
things she thought she knew all about, as well as a few she does not!
Some of them see her as a tasty meal on legs, whereas others try to help
her find her way back. As she navigates her way through this endless
leery world of wonder, fun, and danger, she must use her imagination,
wits, and Girl Guide know-how to get out of endless scrapes and
adventures.
Join Marrow in this children's adventure novel.
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