You are trapped inside a museum. Do you have what it takes to escape? Use the contents of this pack to help you find your way out of a series of mysterious museum galleries: you'll encounter terrifying dinosaurs, spooky Ancient Egyptians, vicious Vikings, amazing animals, fearsome knights and even explore space!
This pack lets you create your very own escape room experience at home. Create objects from the die-cut card sheets you'll find in the wallet, then use them to solve a series of escape room challenges inside the book, which will get progressively more fiendish. Your job is to work out which items are needed to solve which puzzle, and gather information from multiple sources as you crack secret codes and tackle tricky problems to escape the museum. It provides hours of entertainment for avid escape room fans to enjoy individually or in teams.
This is Book 1 in the Escape Room Series. See all Escape Room books here.
See More History & the past: general interest
See More Puzzle books
See More Dinosaurs & prehistoric world
No one has written a review for 'Escape Room: Can You Escape the Museum?: Can you solve the puzzles and break out?'
Why not be the first to share your opinion?
The National Geographic Kid is curious about the world around them, empowered in the face of challenges and responsible for others and the natural world. Combining these principles with the international educational heritage of Collins, this partnership is a natural fit for books that are funny, weird, exploratory, educational and loved by children.
More about Dr Gareth MooreBen Hubbard began his writing career at a what's-on newspaper in the 1990s, interviewing bands, actors and artists in his native Wellington, New Zealand. He later joined the fast-paced world of daily newspaper journalism before packing up shop and moving to England. Here, Ben tied a number of new strings to his bow: magazine editor, book editor, and finally,
More about Beatriz Castro