You Wouldn't Want To Live Without Gaming!

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Humans have always loved to play games, from dice games in ancient Iran 5,000 years ago to chess and cards in the Middle Ages. Today, fanaticism over console games is at an all-time high, with players arguing passionately why one console is better than another. Learn about the many uses and positive effects of video games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.

Specially commissioned cartoon-style illustrations in full colour make these books attractive and accessible even to reluctant readers. Information is conveyed through captions, labels and humorous speech bubbles in addition to the main text. Illustrated sidebars headed `How It Works', `Top Tip' or `You Can Do It' supply more facts, describe simple, safe experiments, or steps that readers can take to help make the world a better place. Each volume includes a timeline and a list of `Did You Know?' facts.

You Wouldn't Want To Live Without Gaming! Reviews | Toppsta

9781912537075

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Series

This is Book 32 in the You Wouldn't Want to Live Without Series. See all You Wouldn't Want to Live Without books here.

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About Jim Pipe

I've written over 170 titles on a wide range of topics, including Augmented Reality projects, puzzle books and pop-up books, though history is my real love. I also create highly interactive 3D book apps and especially enjoy creating horrible sound effects. Hobbies include watching Kung Fu movies, eating French food and diving off cliffs, though usually not a

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About David Antram

John Malam studied ancient history and archaeology at the University of Birmingham, after which he worked as an archaeologist at the Iron Bridge Gorge Museum in Shropshire. He is now an author specialising in information books for children. He lives in Cheshire with his wife, a book designer, and their two children.

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