Today's teens are completely captivated by the concept of 3D animation. It has become a hot topic for teens now that the digital age is completely saturated with computer graphic imagery. "3D Animation for Teens" covers the key terminology essential for working in 3D, then explores the various stages in the development of a project: modeling, shading, animation, character rigging, lighting, effects, rendering, and compositing. By the end of the book, readers will know how each computer graphics technique is used in movies and in video games.
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