Did you know that all gadgets and games have a life cycle? That's what we call the stages from their design, manufacture, and sale to their use, maintenance, and disposal. This book explains what happens during these stages, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.
BOOK OF THE WEEK - Young readers will love this gorgeous picture book about a chilled capybara who just won't be rushed.
Can you solve the puzzles to save the Kingdom? Put your puzzle skills to the test with mazes, word games and codes to crack!
The second book in this popular series celebrating friendship, magic and fighting for what you believe in.
This is Book 4 in the Design and Engineering Series. See all Design and Engineering books here.
See More Educational: Design & technology
No one has written a review for 'Gadgets and Games'
Why not be the first to share your opinion?
Chris Oxlade is an experienced author of non-fiction books for children. He has written more than 200 titles on science, technology, sports and hobbies, from encyclopedia articles to fun activity books.
More about Chris Oxlade