Have you ever wanted to travel to other planets? Maybe you’d like to dive to the bottom of the sea or walk among the dinosaurs. These things don’t seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains or even take a trip inside the human body. In this non-fiction graphic novel, Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality to learn how it works, how it’s used today and what it might look like in the future.
BOOK OF THE WEEK - Young readers will love this gorgeous picture book about a chilled capybara who just won't be rushed.
Can you solve the puzzles to save the Kingdom? Put your puzzle skills to the test with mazes, word games and codes to crack!
The second book in this popular series celebrating friendship, magic and fighting for what you believe in.
This is Book 17 in the Graphic Science: Max Axiom and the Society of Super Scientists Series. See all Graphic Science: Max Axiom and the Society of Super Scientists books here.
No one has written a review for 'Exploring Virtual Reality: A Max Axiom Super Scientist Adventure'
Why not be the first to share your opinion?
Thomas K. Adamson has written dozens of nonfiction books for kids on sports, space, math, and more. He lives in Sioux Falls, South Dakota, with his wife and two sons. He likes reading and playing ball with his boys. He also likes to check scores and stats on his phone.
More about Thomas K. Adamson