Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art

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Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Video Games as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art Reviews | Toppsta

9783110735130

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Series

This is Book 5 in the Video Games and the Humanities Series. See all Video Games and the Humanities books here.

Category

See More Educational: Social sciences

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