Winnie the Witch is very pleased with her new computer. She decides to throw away her book of spells and her wand-from now on all her magic will be at the click of a mouse! When Wilbur tries to pounce on the mouse, things start to go wrong. Winnie wakes up to discover she has no cat ...and no computer. She could really use a little magic but just where is it going to come from? This is a hilarious Winnie story for the digital age! 'unmissable' Children's Bookseller 'Paul's artwork is as dynamic and arresting as ever. His comic touch is perfectly judged, stretching this simple story within reach of a wide age group' The Guardian Enter Winnie's website at www.winnie-the-witch.com
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Can you solve the puzzles to save the Kingdom? Put your puzzle skills to the test with mazes, word games and codes to crack!
The second book in this popular series celebrating friendship, magic and fighting for what you believe in.
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Since creating her characters Winnie and Wilbur in 1987, Valerie Thomas has taken them on all kinds of adventures: on a broomstick and a flying carpet, with a baby dragon and a big bad robot, in a haunted house and aboard a pirate ship, under the sea and even into outer space! Valerie, who lives in Australia, doesn't own a broomstick herself, but she has tra
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