Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools Reviews | Toppsta

9781349457120
  • ISBN: 9781349457120
  • Pub Date: 20th September 2013
  • Publisher: Palgrave Macmillan
  • Format: Paperback
  • Number of Pages: 274

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Series

This is Book 7 in the Digital Education and Learning Series. See all Digital Education and Learning books here.

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