Using the Xbox 360 as a Stimulus for Literacy: With an Introduction by Alan Peat

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The considered use of computer and video games can be one of the most effective ways of reaching 'reluctant' writers. Key benefits of this approach include: 1. Enhanced pupil perceptions of writing lessons - children enjoy computer games! 2. VAK (visual, auditory and kinaesthetic ) balance learning situations are facilitated - computer games can lead to an 'immersive' learning experience. 3. A computer game is less threatening than a blank sheet of paper. 4. Many games offer cross-curricular learning opportunities.

Using the Xbox 360 as a Stimulus for Literacy: With an Introduction by Alan Peat Reviews | Toppsta

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