'A good puzzle, like virtue, is its own reward' (Henry E. Dedeney) The games and puzzles in this collection offer a further reward: they make the learning of Italian easier and more enjoyable for students at the high school, university, community college, and continuing education levels. Some of the puzzles focus o form, otehrs on meaning. Word games - crosswords, word searches, scrambled letter, and tic-tac-tow games - reinforce specific areas of gramma and vocabulary. Logic games deal with meaning; they require thelearner to understand the contentof the puzzle in order to solve it. Logic games stimulate thought in Italian and improve overall comprehension. For classroom use or as a self-study manial, these games allow the student of Italian as a second language to develop skills much more readily than traditional language-learning exercises can.
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Marcel Danesi is the director of and a professor in the Program in Semiotics and Communication Theory at Victoria College, University of Toronto.
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