STEM Learning in Extended Reality: Research, Design, and Examples

by

Write a Review

This book synthesizes findings from recent and ongoing research on the use of Extended Reality (XR) to support learning of STEM content. XR is slowly being introduced in classrooms due to significant changes in XR technology. These tools were historically costly, unfriendly, and developed only for gamers. Today, XR tools are able to enhance students’ immersive experiences in such settings. In classrooms, in particular, they provide learners with an opportunity to manipulate abstract objects as if they are physical objects. The book begins with an extensive and detailed description and evaluation of the impact of various XR interventions on learning and engagement in STEM classrooms. The author then concludes with theoretical frameworks for investigating learning in computer- immersive contexts and practical implications for effectively using XR tools to learn STEM.

STEM Learning in Extended Reality: Research, Design, and Examples Reviews | Toppsta

9783031789724

Share on

Videos

If you would like to provide a video review please sign up to our video panel.

Series

This is Book 2 in the Synthesis Lectures on Engineering, Science, and Technology Series. See all Synthesis Lectures on Engineering, Science, and Technology books here.

Sign up to our newsletter for...

Free Book Giveaways, Recommendations & more

Be the first to write a Review


No one has written a review for 'STEM Learning in Extended Reality: Research, Design, and Examples'

Why not be the first to share your opinion?