LOGO is a free downloadable computer program that allows students to explore geometrical concepts by typing in commands that move a turtle around a screen. As the turtle moves, it draws lines. By using simple commands, students plan and create geometrical figures and designs. Using LOGO requires problem-solving with logical deductions and creative and critical thinking. Students will learn about 2D shapes and angles while using this program. They will be motivated to use Geometry because of the challenging nature of the program and its fun properties. Students will learn a computer language and will understand that it is important to have a go . Being wrong will lead them closer to the desired outcome and trial and error (experimenting and correcting) will lead to a planned and conceptualised result. As students correct bugs , they will move nearer to finding a solution. The worksheets in this book can be completed individually or in pairs.
No one has written a review for 'Learning How to Code: An Introduction to Computer Programming Using Logo'
Why not be the first to share your opinion?